**The Mechantrica Metarkanox is a space committed to further the development of high-quality games, while maintaining a transparent process for shared learning .**
For now, this is a solo-developer initiative to promote a development environment free of NDAs, grow a resource of shared knowledge and share best practices from the actual day-to-day dealings of professional games development.
This space also hosts the portfolio of concept-presenting developers, as well as any freelance services offered (such as consulting or pitch/concept/feature design).
All design resources such as Pitches or GDDs created during the development process will be uploaded to the Mechantrica Metarkanox at the same time as they become available to developers (as long as any third-party agreements do not explicitly prohibit this effort).
> **Adoptable** **design concepts** **are the sole exception.**
Before they enter into active development, these concepts are encouraged to be vague in the language describing key-features, solutions to critical problems or other key-aspects of the design concept. The language used should primarily used to (truthfully) **sell** the concept, **not** provide **free** development instructions.
> ***Ideas are free, but design is art.***
Just as artists should not send .psd files before receiving fair compensation, this protects the designer’s work towards solutions for **hard** problems of design, as those stay veiled for as long as they need to be in order to reward the designer.
> **This space guarantees the quality of hosted design solutions.**
Developers interested in further developing showcased concepts, who want to commission proper game design documentation for a specific concept, or who seek collaboration in game development of an adoptable design concept are free to send notice via mail to:
[email protected] (or DM @Metarkanox on X/Twitter)
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