**Known in analogue business spaces as Fabian Fehlhaber, I can most likely be found online or on X/Twitter under the handle @Insangitas.**
I love pursuing intelligent design inside of complicated systems from the realms of games or development processes. More engineer than artist, I value a meticulous approach to system design that holistically aligns different mechanics to reach my goals in an efficient, but elegant fashion.
Currently freelancing as a Design/PM Consultant and working on building up my skillset as solo-developer for an unannounced project (soon to be found here).
Otherwise, I am constantly working on broadening my horizons towards new aspects and industry developments ever since I entered the games industry in 2011.
A good challenge is something I adore, so if you are lost in the process, stuck on an ‘impossible’ design problem, or even stand on the cliff of an abyss you know no escape from, then don’t hesitate to reach out to me at
[email protected].
> **As with any good product, the first advice is free (while supplies last).**
##### Work Principles
I strife to embody my core values of transparent leadership, open discussion and trust through responsibility and obligation as the principles that guide my way.
When consulting and designing systems alike, I like to directly tackle difficult problems without dancing around the issue.
I pursue a players-first mentality with management that elevates talents, and minds the shared vision between creatives.
As a man of reputation and honor, these are not hollow words, but a promise to myself as much as those people who will ultimately choose to work with me.
##### Core facts
- M.A. in **project** **leadership and team development**, with certificate in **project management**. Master’s thesis on scaling games as crowdfunding projects.
- Former **project lead and design consultant** in both Indie and AA scenes across multiple game studios in Germany.
- B.A. in **philosophy-neuroscience-cognition**. Electable courses in state philosophy, applied ethics, developmental & differential psychology as well as cinematography.
- Solo-developer of the P&P-RPG Terrumina, which is on the (long, long) home stretch of its first public release.
I am also a former paramedic with a strong sense of teamwork, professionalism, communication and responsibility, capable of navigating life & death situations.
In this spirit, I still offer philosophical counseling services on request.