| Concept Designer | @Insangitas | | Style | GDD Wiki | | Kanban | [[Game Design Kanban]] | | ---------------- | ---------------- | --- | ------------------- | -------- | --- | ------------- | ---------------------- | | **Developer** | @kayliebtdich | | **Engine** | Godot | | **Repo** | | | **Status** | Work In Progress | | **Planned Release** | TBD | | **Copyright** | Default | >> **<font color="#4f81bd">The 'Game Design' game is about making up your own rules until you win without anyone else noticing. Inventing and achieving weird and creative win conditions by continuously adding new rules, while cleverly catching everyone else doing the same, is the only path to victory! </font> The [[Default Game Setup]] consists of 3+ [[Players]], an open [[Game Area]], and both an [[Unalterable Ruleset]] as well as an [[Alterable Rules]] in play. These initial rules serve as the entirety of the framework for the game to take place, and are fixed in place to prevent stalemates or unclear game-states. They also determine how some basic interactions work and get the flow of the game going. Each turn, a player can make a [[Rule Suggestion]] from different [[Types of Rules]], which are built out of [[Rules Components]]. Other players can then raise an [[Objection]], or choose to let the rule take effect. All players then perform any game actions according to the rules, and the turn is passed to the next player. For players to be able to suggest rules that can be resolved easily, there is a digital framework in place.